"I'm Andrew Ryan, and I'm here to ask you a question: Is a man not entitled to the sweat of his brow? 'No,' says the man in Washington, 'it belongs to the poor.' 'No,' says the man in the Vatican, 'it belongs to God.' 'No,' says the man in Moscow, 'it belongs to everyone.' I rejected these answers. Instead, I chose something different. I chose the impossible. I chose...Rapture. A city where the artist would not fear the censor, where the scientist would not be bound by petty morality, where the great would not be constrained by the small! And with the sweat of your brow, Rapture can become your city as well."
These words opened up one of my favorite games of all time, the original Bioshock. Since this game, the franchise has been all downhill. First, there was Bioshock 2, which was made by someone other than Ken Levine (the guy responsible for the original Bioshock) and which was nothing short of fan fiction. Then, there was the most recent game, Bioshock: Infinite, one of the worst games I've ever played despite having Ken Levine back in charge of the franchise. Critics have hailed Bioshock Infinite as one of the best games of the generation and the undisputed game of the year winner, and anybody who has had the displeasure of bringing the game up in my presence knows that I hate the ever-loving guts out of it. And yet, despite my blatant, utter hatred of Bioshock Infinite, I was looking forward to its first story-based DLC, "Burial at Sea Episode 1," a DLC in which we have pretty much the same cast of characters and gameplay mechanics, but we are placed back in the city of Rapture. I have had several friends ask me to review this DLC because they want to know how I believe the return to Rapture was handled in the shadow of such a horrible game.
Well, the wait is over. And I am proud to report that, while still incredibly flawed near the end, Bioshock Infinite: Burial at Sea Episode 1 is the greatest gift to the Bioshock franchise since the original.
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Thats right! Atmosphere is BACK! (1) |
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Gameplay is compelling and challenging (2) |
With the addition of skyline type things (pneumo lines, I believe they are called in Rapture), I was expecting to be disappointed. I hated the skylines in Infinite. All they did was make my shots miss and cause me to have to go back and forth multiple times to actually get anything done while on them. They were more trouble than they were worth. But in Burial at Sea, they are actually used sparingly and with justification. You will occasionally need a line to reach a second floor when the elevator is out or the stairs are covered with rubble. But ultimately, that is the only thing they are there for save for the occasional getaway, and I like that. I hated the role the skyline played in Infinite, and if I had to have them in Burial at Sea, I would give them this strictly occasional support role.
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The pre-fall little sisters (3) |
Irrational Games story people, do you have any idea what you're doing anymore? Or can you not see through your money and 10/10 ratings? The story of Burial at Sea starts out incredibly compelling and different. For a second, I thought this was going to be a different kind of story from Infinite, but with Infinite's characters. But no. No. We have to keep the multiverse thing going. Granted, it was better handled here, I guess, but I still question whether or not it was necessary. I guess when Episode 2 comes out I might get an answer. But at the end, I felt cheated. I'm not going to spoil anything here, even though I believe the only way to really get my point across would be to tell you what happened. Lets just say, you start out with an objective, you go through all this fighting to get to it, and then the plot twist comes and it is something that could have easily happened right when Elizabeth walks into Booker's office at the beginning. It is a plot twist that is even less justified than Infinite's, and I didn't think that was possible. It really felt like they just wanted to make it tie into Infinite, but they needed it to be longer than 10 seconds long, so they sent us on a gigantic mission and then went "oh, by the way!" The ending and the story to Burial at Sea is horrible, which is such a shame because it showed so much promise up until the last few seconds. My family has a saying: "Don't grasp defeat out of the jaws of victory." Playing, of course, off of grasping victory out of the jaws of defeat. Well, Burial at Sea does what my family saying says not to do. The story was going so doggoned well, and then in quite literally the last few seconds the story writers screwed up. This is one negative, just one, but it left such a bitter taste in my mouth that it really took away from the overall experience.
I can only hope that in the Second Episode, things will be more clear and more justified. And that Ken Levine won't cheat his players with what was probably supposed to be a cliffhanger but was just a mess.
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"You can call me Elizabeth" (4). |
Irrational Games, you can rejoice, because I have decided to give this a high score.
9/10
Excellent work, Ken Levine. This is a step in the right direction. Now you just have to figure out your own story, but it looks like you have figured out how to do everything else the right way. This was a game that I was happy to pay for. Keep it up.
Picture Sources:
Cover: www.bioshock.wikia.com
(1) www.gamefreaks.co.nz
(2) www.vg247.com
(3) www.technobuffalo.com
(4) www.forbes.com
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